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How to Pass Void Stage 31 on Art of Conquest

With "Art of Conquest guide to the strategy on game" i inaugurate the new category of manufactures regarding guides to game.

I choose the cute strategic game Art of Conquest, which did non disappoint my expectations and is continuously updated.

For those who missed the review, yous tin be viewed here:

Art of Conquest – Strategico per Android e IOS alla Heroes of Might and Magic

I write this commodity to aid y'all make the showtime steps in the game, and avoid making you do those that could impact your game.

To achieve a good level of experience, i used a very simple technique, restart the game several times on new servers.

Several times i made mistakes that made me waste time.

Other times, my choices have led me to expressionless points that i could only overcome by paying or beginning from start.

Of course, my option has e'er been the second.

The effect of my final game was to be in the top 20 of my faction and to be awarded with various titles without having spent a cent.

Unfortunately, if your goal is to get to the peak of the server, a simple guide is non enough and you have to employ your wallet.

Art of Conquest guide – Choice of  the first hero

Information technology may seem trivial, but the hero's choice with which to start your chance in Art of Conquest, is the beginning real error you could make.

You lot can choose between:

  • Avalonthe tactician
  • Rufio the warrior
  • Avrilwater ice mage

Chosen a hero, during the early on stages of the game volition also bring together y'all some other hero of the list.

Each hero has its strengths, but from personal feel i recommend Avalon,

Art Of Conquest Guide Initial Hero Choice

If your race is human, Avalon is definitely a real must.

Considering that you volition beginning with the human race, this constitutes a farther point in its favor.

It has a great ability to area that inflicts a lot of damage.

It can invoke a grouping of archers whose force depends on the level of your barracks, and his ability.

Information technology allows you lot to enhance your man forces, especially the archers will be increased both in attack and in defense force.

But above all, his principal power is its leadership, which increases the number of troops that can be used during battle and the ceiling of troops available.

By choosing Avalon, you volition presently as well have Avril who has his absurd skills from ice himself.

Avril has 2 basic skills, the ice wall and the frozen nova.

The first allows you to block the advance of the enemy, very useful especially to counter the fast troops and block the charge of the enemy.

The 2nd ability, instead, is the classic "area" magic that causes a lot of impairment in a fairly all-encompassing area.

The latter is very useful to clean up from the weakest enemies in defence force but that can create quite a bit of annoyance if left to live long.

In case you lot do not use humans, Avalon is notwithstanding a good element, but in this case it will be meliorate to reset your human forcefulness training skills and concentrate on ao and leadership.

Information technology remains off Rufio, but for me it is the least useful, or at least for the type of game.

Rufio is a hero who bases everything on his force and inflicts a lot of damage, very useful against bosses, less useful in field battles.

So the choice of throwing Rufio into battle or keeping him on the bench depends on the type of boxing you will face.

Before the terminal patch it was not possible to have all iii heroes without paying real coin for one of them.

Now you lot tin can recollect the 3rd hero while exploring the void mirror.

Art of Conquest guide – Selection of Heroes Skills

The choice of skills is very subjective and depends very much on your tactics.

I always adopt to upgrade before the skills that give existent back up using mana or worse notwithstanding life.

This could happen because they run out and y'all have to await some fourth dimension to be able to re-use skills.

If you take information technology, yous tin likewise use the potions that give you a few points, but these are not infinite.

Permit'due south take the case of Avalon, I first strengthened the skill to an expanse that is completely gratuitous and allows y'all to chop-chop become rid of weak groups, then strengthened troops and after the ability to invoke archers.

The latter is very useful in the instance of pvp, merely you lot will not really use it in the rest of the game because it consumes life points, every bit we know, instead serve to deploy the hero.

Art of Conquest guide – Best race

At the fourth dimension of writing this guide, you tin can choose between four different races during the game.

Reality the races are 5, but one has not yet been adult, we will see in the next patches as it volition be.

The races that are currently available, are:

  • Human (the initial pick)
  • Dwarfs
  • Lichs
  • Rakan

For the information i managed to recover by playing and talking with other players, nosotros tin meet that:

Human race is the easiest to use.

It has several heroes that can boost homo troops and unlock them during normal course of the game.

The other races rather have less and some can only be purchased.

Apart from the catapults, all the troops can be cured, so y'all can take reward of the territory gene to attack.

On the other hand, it has no special features, and in many cases its troops are in problem.

Its natural enemy are the necromancers, if they have some spiders, especially before the release detoxing, the losses will be huge.

Dwarfs, the first race you tin can choose.

Information technology is the technological race and it plays well with all the other races.

His mech troops are actually strong and the gunners complete the deployment.

Some say it is the strongest race, others consider it a picayune limited.

From personal experience, when i had with my necromancers clashes with the dwarves, with equal force, the dwarves are advantaged.

But i recollect information technology also depends on the blazon of troops deployed, as scorpions should be benefited from the Dwarfs's mech.

Lichs, the 3rd race in order of release.

It 'a very strong race, if deployed well, his troops are very dangerous, especially spiders.

They have it easy against humans, especially afterward the release of spiders.

Using the necro hero, or even the mummies, you will be able to resurrect enemy troops, except for mech units and undead.

A good technique to go gratis troops even when dealing with dead enemies is to deploy human troops.

If they are killed, they tin can exist resurrected.

At the end of the fight, troops can be cured in the hospital, merely y'all will find yourself with the new troop.

Allow's say that information technology is a ways bug.

It's the most expensive race to go on.

Oh I forgot, they are the best breed to carry out raids on other players' castles.

Rakan, unlocks with the championship of Marquis.

It 'a race that I have not personally played, notwithstanding, seems to be preferred by pinnacle players at the time.

On my server many of the tops have gone to this new breed and they reported that they are very adept.

Their strongest troop is definitely the turtle.

Extremely durable, adds buffs to the troops and has an aoe that deals with diverse impairment and cares for their troops.

Information technology 'a beautiful race to play, fifty-fifty if not the all-time to carry out the raid.

Their immunity to poisonous substance makes them great confronting necromancers.

Fine art of Conquest guide – Utilize of life points

In Art of Conquest, the life points of your heroes are the most important resource of the game.

As you will know, if you deploy a hero in battle, a point will be consumed.

If life expectancy drops to zero, yous accept to wait for them to become upwardly or utilise the proper potions.

You lot will understand that it is imperative to use them sparingly and cull when to use them,

Consumption always occurs when you deploy the hero.

Art Of Conquest Guide Tactical deployment

Information technology does not change annihilation if the deployment occurs when you attack a simple npc, a real player or tackle a dungeon.

So a few attacks on the npc that we find around the map, attack them merely if they offer a skilful booty.

Always clean the dungeons, recover valuable resources and objects.

Minimize the use of life points, for this type of attacks, deploying merely the heroes needed to overcome the clash without as well many losses.

If the clashes take identify in your nation'due south territories, y'all will not lose whatever troops (excluding incurable troops).

If they happen exterior your borders, deploy some more heroes to avoid losses, and then you lot may be unlucky and have permanent losses.

Finally, when you assault other players, always choose enemies that give you a expert profit, otherwise y'all volition lose your life points for zero.

Another case where you lose your life is if you are challenged by someone and pass up the clash.

In this case, you will non even lose a soldier, but all your heroes will lose a life.

To avert this, do not run away, tackle the clash and deploy only 1 hero with the worst troop you have.

In this way you will lose only some chemical element of little value and yous will need to care for your hero will definitely be defeated simply you lot will have saved a life point to each of your other heroes.

Art of Conquest guide – Fame and race alter

Another fundamental resource in Art of Conquest is fame.

Thank you to it, you will gain rank and unlock new heroes and troops.

At the same time, the reputation is needed to alter their race and is necessary in a quantity proportional to your level.

So you may notice yourself having to choose betwixt changing race or go to the side by side rank.

Art Of Conquest Guide your rank

In the past, before he changed race was better, because you lot lost all upgrades made until then.

Now information technology is no longer the case, so my advice is to first unlock the highest rank to which you aspire, and but later changing race.

This is considering the change race does non offer immediate feedback in terms of strength, which, notwithstanding, you detect immediately going up in rank.

If your selection falls on the new Rakan race, the ii goals coincide.

In fact you can use the Rakan, only afterwards becoming marquis.

To proceeds fame, you take two options: completing quests or defeating other real players.

Especially in the latter example, the fame yous could earn is and so much.

The corporeality depends on the number of defeated armies.

So if you want to chop-chop gain fame, wait for clashes with other opponents in your territory so that in the worst example lose your troops only for the fourth dimension required for their healing.

Several times I tried clashes with opponents almost my aforementioned level to gain fame.

In well-nigh cases, opponents run away.

In that location is zip to gain from a confrontation with a stronger opponent in enemy territory, and so it's difficult to have that the enemy,

Keep in mind what has simply been said.

This is a skillful technique to go on your nation'due south territory clean.

Of course practise information technology but if y'all are superior to the enemy.

Hardly a stronger enemy be intimidated fifty-fifty if in a hostile environment.

Art of Conquest guide – Resources and Upgrades

Equally in whatever adept strategy game, even in Art of Conquest the main objective is to proceeds resources for the upgrading of its buildings.

Resources can be retrieved in several means;

  • Recovering resource from mines
  • By passing the dungeons and collecting the rewards of the missions
  • Killing npc scattered on the map
  • Killing bosses effectually the world
  • Facing challenges in the school of tactics
  • Attacking the cities of other players
  • Facing the void mirror

Both mines and dungeons offering good resources, only they are to be regarded as daily actions to be taken, which ofttimes are inadequate to buy the upgrade of one of the buildings.

Too why, at least at the starting time of the game or if you are office of a nation not very strong, the mines y'all tin utilise are very few.

In fact, mines can but be used once they have only been discovered if they are out of your territories.

In this case, if you lot need a large amount of resources, endeavour to choose the right time to learn them past using raids, challenges in tactical schoolhouse and if necessary killing the bosses.

Nosotros will run across afterwards why you should always avert accumulating too many unused resources.

A last proposition regarding the recovery of resources from the mines.

Yous have surely seen that there is a chance to protect your resource.

Well, exercise information technology only if the path is from the mine to your city passes merely from your territory.

If non, chances are if you run into an enemy interested in resource and this is going through its territory, almost certainly he volition attack.

Information technology will accept all to gain while you lose your life points unnecessarily.

Also, do not waste product fourth dimension protecting the resource if y'all can not care much most the game.

You'll surely better to do than follow caravans for hours, better devote himself to a more active farming .

Fine art of Conquest Guide – The void mirror

It has recently been added to the game a chance to face the void mirror.

This possibility not only brand the game more interesting.

It represents a real boon particularly when the force of your army will abound and you lot volition accept the opportunity to meet the quest.

In fact, we will find several challenges, which if you pass will give awards.

The proficient thing is that the void regenerates once a 24-hour interval.

If we overcome a challenge in perfect way, next time we will not have to face it again, but there will notwithstanding exist a prize.

Possible rewards are very different:

  • resources
  • equipments
  • projects (for more information read the following section)
  • token

Tokens are very important because at the finish of every void world, there are stores where we can purchase different objects using these token.

But information technology is non the merely matter, in the void we volition also find heroes that thank you to tokens we tin can recruit.

For example in my case I completed the trio of selectable heroes and I constitute the new hero of Rakan.

To face up the void, you will not lose any troops even if they are killed.

This is because the troops are actually a projection of what you take in the real world, just as if it was a mirror.

The heroes will have all the life points gear up to ten and will not be able to recover them even with the potions.

For this reason, a very mutual strategy is to borrow some very stiff forces to overcome this.

Taking full advantage of the 10 points bachelor to go along in the forthcoming void mirror and thus recover the greatest possible amount of resources.

My technique to accelerate every bit much equally possible in the void is to avoid unnecessary losses in clashes that can not be overcome with perfection and instead concentrate on those missions that I can overcome.

For example if you notice you overcome a mission with one or two seconds longer than the fourth dimension limit for the perfect, practise not go ahead and riprovatela several times, mayhap using different strategies or using the almost powerful spells.

Or for those missions that yous accept to overcome with just two heroes, used maybe Avalon plus some other hero with a powerful evocation, and so equally to have more units.

Even if you lose the heroes or the strongest unit does nothing.

A completed mission is a mission you no longer have to repeat, and then you tin can stride up in the concatenation of missions.

Another very useful technique is to utilize but the strictly necessary heroes to avoid likewise many losses.

In this way we volition be able to preserve the life points of the heroes who are non function of the group.

By making a adept turnover of the same, we can accomplish even iv or 5 fights in more than than just the standard 10.

Of course, if you lot are very strong, yous will probably exist able to overcome 4 or 5 fights, but you must always go on the first suggestion in mind, and try to overcome the clash with a great bargain whenever possible.

Art of Conquest guide – Transmutation and crafting

The transmutation has been included in the latest patch of the game and allows you to catechumen the unused equipment in others.

If you are lucky, you volition get college rarity equipment and in the concurrently they earn crystals to be used for crafting.

Crafting is very important because in Art of Conquest if a hero wears more pieces of the same set of equipment, special abilities are activated, ordinarily when they have at to the lowest degree 3 and the full set.

Yous will understand that to exist able to complete a ready, crafting is critical.

Always the concluding patch the void mirror was inserted, where you tin become very useful equipment without having to cede your troops.

Art Of Conquest Guide Transmutation

To create new equipment, yous must have 3 bones requirements:

  • Resources
  • A hero with the right skills
  • The design of the equipment

The resources, as mentioned, are recovered from transmutation, and for the well-nigh advanced projects, they too serve inferior level objects to be sacrificed.

For the hero's abilities at that place is niggling to do, experience and potions to make them grow, so choose carefully to those given potions to increase the statistics.

Instead, you buy the equipment projection most the archives about the majuscule or you will detect them during the void mirror exploration.

Yous demand to employ the fame points to purchase a project.

The higher the rarity of the equipment, the higher the cost in fame.

Exercise you know that i've managed to make a fault and do something that has fabricated me lose some of my fame?

I attach this image to allow you know what I mean

Art Of Conquest Guide Crafting

Well my hero does not even remotely have the requirements required for the creation of that legendary object.

And even if it had, i should kickoff create the object of the lower level, which of class I did not buy for lack of fame.

Upshot, 20000 fame spent for a project that is currently unusable.

Avoid purchasing projects that are superior to your skills.

Art of Conquest guide – The city

Art of conquest is primarily an RTS, and like any cocky-respecting RTS, the development of buildings in one's own urban center is crucial for the growth of one's power.

Each race has its own specific structures and characteristics, even though many buildings accept similar features.

Allow's see in detail the structures common to all the races in the Art of Conquest:

Castle. The center of your city.The higher the level, the higher the level that the other structures tin can accomplish. Often you will take to wait to choice upward the castle to unlock the levels useful for building the other buildings.

Product facilities: Residence produces aureate, sawmill produces wood, Magic stream produces mana.

Warehouse. Increases the maximum corporeality of storable resources.

Outpost. Increases the maximum number of trainable units. Read the residual of the guide to see which other ways y'all can increase this number.

Infirmary. Here you tin can treat wounded units afterwards battles. Retrieve that outside your borders not all troops can exist healed.

Academy. The archetype construction for technological inquiry. It is a fundamental structure to increase the strength of its troops.

Tactical school. Another very important construction. Here y'all will exist able to face different challenges with the ground forces you possess without risking losing unity. If y'all manage to overcome them you lot will go equipment resource and other prizes.

Alchemical cadre. It allows to cede pieces of equipment non useful hoping to go the best pieces.

Gate. Hither you lot gather your defense soldiers. The troops used for defense force can not exist used over again for the set on, so be careful not to move important troops.

Temple. Here you lot can unlock the statues of the gods and y'all can enter the Runestones to get favors from the same gods.

Dragon Lair. 1 of the latest structures come into play. Hither you tin breed a dragon since it is an egg until information technology becomes a mighty subversive existence and with it explore the meanderings of the darkest abyss.

The structures to recruit the various units instead change for each race, nonetheless fifty-fifty if y'all decide to change race during the class of the game, the level of the structure will non be lost and will be converted into the level of the corresponding construction of the starting race.

Art of Conquest guide – Maximum number of troops trained

A limit imposed in Art of Conquest is the corporeality of troops trainable.

In particular, there are iii versions of each troop, bronze, silver and gold.

It starts with the bronze version of the troop that has less points of set on and life points and does not have certain abilities.

Silver troops are meliorate than bronze and will take some extra skills.

Finally, the gold version, on the other paw, has all the abilities and fifty-fifty the maximum of the attack and the life points bachelor for that troop.

Of course so come into play upgrades of the buildings that allow you to instead increase the level.

A level ane spider is certainly not equal to a level of 10 spider.

The divergence is scary.

However, to increase the maximum number of troops trainable, you will have some possibilities.

  • Increase the outpost level. Unlockable only if you increase the city level, so it'due south not an like shooting fish in a barrel goal
  • Enhance the ability of Avalon "Natural leader"
  • Using equipment that gives bonus to cap. Like the radiant set that if worn by Avalon in all six of its pieces, it increases its level of natural leader's ability
  • Art Of Conquest Guide Increase Cap Truppe Radiant Set
  • or equally the Drill Hammer that increases the cap for statuary units by ten. You tin build it in the forge after unlocking the project. I found it in the void.
  • Art Of Conquest Guida Aumento Cap Truppe Drill Hammer
  • Let you know from the leaders of your nation. If you receive some title, they may also take the bonus of raising the cap of the troops
  • Buy the monthly base of operations package, which also offers a cap increase of silver and gilt units. It does not cost much, merely subsequently the starting time month, they are always coin.

Art of Conquest guide – How not to get a farm

Maybe y'all will not believe it, just i've never been attacked until i abandoned it to switch to another server.

I was also lucky, as the cities i was in were never besieged.

In that case, the attack would have been inevitable, as the target of the enemies is no longer simply the recovery of resource.

However, if you follow these tips, information technology is difficult for you lot to become a farm.

The rules to follow are simply ii.

First, you lot must avoid making a succulent goal to plunder.

Unless yous are the first in the standings, e'er consider that there is ever someone stronger than you might want your resources.

So we avoid accumulating besides much resources that yous tin can non spend.

If you can not avoid it, for instance by accumulating wood for the side by side construction, remember that yous always take the opportunity to protect yourself for eight hours with a beautiful magic dome.

If the kickoff advice is useful, the second is crucial.

Every bit yous will know, the walls that crawl your metropolis are non put at that place for dazzler.

They become filled with soldiers armed to the teeth.

A city with few resources and with many soldiers is a keen deterrent.

Art Of Conquest Guide Defense Troops

Consider that attackers do non have 100% recovery of their units because they are out of their own surface area of influence.

And then unless you are correct on the boxes or at that place is a height goal, no 1 will attack you lot for just a few resources if your castle is well defended.

Art of Conquest guide – The gold defense

Later in the game, as before long as you unlock the gold units, practise not limit yourself to using them merely in attack.

Create and deploy as many units of aureate as you can within your walls.

Consider that the assaulter has heroes on his side and personally commands the ground forces, so he can fully exploit the potential of his troops.

Only using the aureate units you lot can wait to resist the attacks of the all-time players of yous.

The more yous have the better information technology is and considering that unless you are necromancers and cull skeletons and liches as troops, the wounded troops can be healed, so they are certainly well spent resources.

Endeavor to create mixed infantry and long-range troops.

The first will be deployed in front of your castle, the seconds manus lashes out their strokes from the top of your walls.

A note to practice right on the necromancers.

The undead troops are useful because between a fight and the other will be resuscitated automatically, then it's like having more troops in defense.

However, the pct of resuscitated troops can never reach 100% and at least at the beginning it is actually low.

Amongst a disharmonism and the other volition lose up to l% of the troops will non exist recoverable and therefore lost resources that you lot tin never recover.

Then be conscientious not to fill up your walls with only undead, you lot may see your defense force defeated.

Art of Conquest guide – Help, i m are under assail

When the target of your enemies is not your miserable resources, the problem is a little bigger, especially if the aggressor is much stronger than you are.

In this case y'all have to trust the assistance of your allies.

I tend to attack someone who seemed helpless and instead was supported past several allies.

The result was oft dealt the blows.

If you are attacked, exercise not hesitate to ask for assistance from your allies.

In some alliances a footling more than series there is also a network of defense betwixt the allies so that each one turns out to exist covered by two or more than neighbors.

If this is not enough, retrieve that your castle is not indestructible and could exist destroyed.

When it happens, y'all will be transferred to the capital of your nation and you will not be able to move until at least 10% of the walls have been restored, which may take several hours.

In this case, my suggestion is to avoid being destroyed and to anticipate the motility.

If your alliance owns several cities, move temporarily to some other, you volition be more helpful then you can take advantage of other allies.

Otherwise, in the worst instance, movement on capital.

You will lose your rank and y'all volition not have the opportunity to recruit the most advanced units or resources to steal your enemies.

Notwithstanding your castle volition non be completely destroyed and will have the opportunity to move after a brusk fourth dimension.

Fine art of Conquest guide – Conclusions

In this Art of Conquest guide, i have enclosed all my current feel of the game.

As the best experience is gained by playing, if i notice other aspects that go deep, i will add them to this guide.

If you have any suggestions or any other, delight leave a comment.

Remember to share the article with your friends if it's useful.

Annals to my pages and my Youtube aqueduct to stay up to engagement.

Your every like or follow is the right motivation for me to go along writing and keeping the weblog updated.

Andrea

oateshounce1947.blogspot.com

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